Before installing a plugin, use the official website to confirm that the plugin supports your server software and Minecraft version.
What is KingdomsX?
Kingdoms, nations, claims and warfare system for faction-like geopolitical gameplay. MSH lists it as a mainstream option in Gamemode Cores , but the official project documentation remains the source of truth for exact builds, dependencies and current compatibility.
| Developer / maintainer | KingdomsX team |
|---|---|
| Category | Gamemode Cores |
| Pricing | Free |
| Typical platform | Paper-family servers |
| Primary use | Kingdoms, nations, claims and warfare system for faction-like geopolitical gameplay. |
What it is good at
- Kingdom/claim management
- Nations, structures and warfare systems
- Extensive configuration for geopolitical gameplay
What types of servers should consider it?
- Kingdom/factions-style servers wanting deeper strategy systems
- Roleplay/geopolitical servers
Pricing and distribution
The plugin is distributed as a free option. Check the official page for the current download source and license.
KingdomsX is currently available as a free plugin through the project's official distribution/community channels. Check the official site for the current download path.
What to check before using it
- Hybrid server software and some cross-platform setups are specifically warned against in the project documentation.
Also check the plugin's current dependency list, migration notes and supported server versions on the official page before changing a production server.
Common questions
What does KingdomsX do?
Kingdoms, nations, claims and warfare system for faction-like geopolitical gameplay.
Is KingdomsX a plugin or a mod?
KingdomsX is listed here because it is used as a server plugin in its supported plugin environment. Some projects also publish builds for other platforms; use the official download page to choose the correct platform build.
Do players need to install it?
Most server plugins run server-side and do not require players to install the same JAR. Features that rely on resource packs, Bedrock bridges or optional client integrations can still change what the player must download or accept.
How do I install it?
For a supported Bukkit/Paper release, download the correct official plugin JAR, place it in the server plugins/ directory and fully restart; follow project-specific instructions for other platforms. Choose one land/nation system, verify the supported server environment and configure claims and war permissions on a staging world before importing player territories.
How do I know the plugin loaded?
Check the startup console and logs/latest.log, then confirm the plugin loaded on its supported server platform. Next verify an actual feature rather than relying only on the plugin list: Create two small kingdoms with test accounts and check invites, claims, access flags and a non-destructive diplomacy/war transition. Confirm data persists across restart.
What if it does not load?
If the plugin failed at startup, inspect the first relevant log error for a missing dependency, incompatible Java/server version or wrong artifact. If it loaded but its feature fails: If outsiders can edit claimed land, inspect protection flags and conflicting claim plugins first. Verify database migration carefully; a territory appearing on the map is not proof of enforcement.
For general plugin installation, read How to Install Plugins on a Minecraft Server. To understand the plugin lifecycle and how plugins differ from mods, read How Minecraft Server Plugins Work. If the plugin refuses to load, use Plugin Failed to Load.
Alternatives
References
Plugin versions, pricing and platform support can change. These project pages were used as the primary references for this overview.
Related MSH pages
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