Direct answer

Run list in the Java server console, or /list in-game with the required permission, to see online players. The result describes the server handling that command, not necessarily an entire proxy network.

Step-by-step procedure

  1. Open the console of the correct Paper/Vanilla backend, not the Velocity proxy or your computer terminal.
  2. Enter list without a slash in a normal server console. In-game, use /list and ensure the player is permitted to run it.
  3. Compare the result with the server’s configured max-players and with the number of players actually connected to that backend.
  4. For Velocity-wide counts, use the proxy’s documented /glist (with permission) instead of assuming backend /list is network-wide.

Common mistakes and trade-offs

A player hidden by a vanish plugin or proxy-specific tooling can change visible results; check the plugin documentation before diagnosing that as missing player data.

How to verify it worked

Join with two test accounts on known backends and compare the backend console output with the proxy-wide count.

Version and platform differences

Velocity permissions such as velocity.command.glist are separate from Bukkit/Vanilla operator permissions.

Official references

These sources were checked for the current MSH revision. Version-sensitive details should always be confirmed against the project documentation for the release you run.

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