Direct answer
Back up the world before deleting or regenerating anything.
What it means
World-load crashes can come from damaged region/entity/POI data, incompatible datapacks/mods, or version downgrades.
If you are a player
- Preserve the original world directory and error logs; do not ask an affected player to delete their client saves.
- Record whether the crash occurs immediately on world load, during spawn loading, or only on entering one dimension.
- If this is a modded server, note whether the world and modpack versions recently changed.
If you run the server
- Make a full offline backup of every dimension and player-data directory before isolating a failure.
- Find the first actionable exception in
logs/latest.logorcrash-reports/; note the dimension, chunk coordinates, missing registry ID or mod class involved. - Test with a copy of the world and matching server/loader/mod versions; do not downgrade an upgraded world or delete region files to “repair” it.
- When a corrupt chunk or bad block entity is specifically identified, use a supported backup restore or targeted repair tool on a copy, then verify surrounding structures.
Verify the result: The copied world must load, allow travel through the affected area and save/restart cleanly before replacing a production world.
References
Use the documentation for the exact software and release you run. These sources support the settings or diagnostic behavior used in this fix.
Related fixes and guides
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