Direct answer
Older Purpur builds exposed brain-ticks to reduce villager AI frequency. Higher intervals may reduce CPU work but can make villagers unresponsive, so this is a gameplay trade-off.
How to check it
- Verify the setting exists in the
mob.villagersection or equivalent generated configuration for your Purpur version. - Collect a spark sample near a crowded trading hall and compare with an empty area.
- List important behaviors to preserve: bed/POI searches, job assignment, restocking, iron farm operation and breeder movement.
What to change
- Do not apply a copied value from another version; use the generated default as baseline.
- Test one modest change on a staging world and watch actual villager behavior for multiple day/night cycles.
- If tick cost is elsewhere, undo the change and investigate the profiler finding instead.
Software and version notes
Compatibility and safety
Historic documentation shows default interval 1 and notes that larger values slow brain logic. Current builds may rename or remove this key; confirm against a build-matched generated purpur.yml.
Verify the result
Compare profiler AI cost with villagers completing normal work, restocking and farm routines. Any gameplay breakage outweighs small tick-time savings.