Direct answer
The setting can reduce burst network delivery when many players join or teleport, but reducing it too much makes terrain arrive visibly slower.
How to check it
- Check TPS and MSPT while multiple players join a pre-generated area.
- Compare sent bandwidth and player-visible chunk delay across different client connections.
- Find
chunk-loading-basic.player-max-chunk-send-rateinconfig/paper-global.yml.
What to change
chunk-loading-basic:
player-max-chunk-send-rate: 75.0- Back up the config and preserve the current rate.
- Try a small change only if chunk send bursts are a confirmed bottleneck, then restart and repeat the join test.
- Check adjacent
player-max-chunk-load-rateandplayer-max-chunk-generate-rateonly if the issue is in those stages.
Software and version notes
Compatibility and safety
Paper documents this as a per-player chunk-per-second limit, with -1 removing the limit. It should not be confused with simulation distance or chunk worker thread count.
Verify the result
Check chunk delivery speed and bandwidth at a similar player concurrency level; undo the change if clients wait longer without a measurable server improvement.