Direct answer
Measure how much tick time crowded breeding pens actually consume before changing entity settings. Collision, pathfinding, breeding activity and collection systems may all contribute.
How to check it
- Count animals in a dense pen and profile while the area is loaded. Compare with the same players standing where the pen is unloaded, using
/spark profiler start --timeout 300on Paper. - Check whether animals are constantly pushing against one another, navigating toward food or trapped in a moving-water collection mechanism.
- If farms include hoppers and redstone, profile the collection side separately before blaming animal AI.
What to change
- Reduce unnecessary permanent breeding stock and split extreme concentrations where possible, while retaining enough animals for the intended output.
- Shorten collection queues and remove excess dropped items. Avoid rapid hopper-clock machinery where a passive collection line works.
- Entity activation adjustments can affect breeding and movement. Avoid applying unverified entity-AI “optimizations” to public survival gameplay.
Software and version notes
Version and mechanics warning
Breeding, passive mob caps and entities kept alive in pens are not identical concepts; natural spawn limits will not automatically remove existing livestock.
Verify the result
Compare breeding output, animals alive, client-side crowding and server MSPT during similar peak usage.